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2.WARRIOR BASICS
2009 - 8 - 7
Warriors are one of the most popular classes in World of Warcraft for good reason. Blizzard has taken the typical tank class and added to it to make a class that is versatile and fun for many different playing styles. This guide assumes that you’ve already made your decision to be a warrior, but in case you are still deciding, here are a few pros and cons of the class for you to consider.
Pros
●Most hit points of any class
●Able to stand up well in melee
●Good for both groups and soloing
●Available for all races
●Huge armor advantage
Cons
●Some vulnerability to spell casters
●Less ranged options
●Non-melee combat not an option
●Lots of warriors means competition for group slots
If you’re concerned with the lack of ranged attacks or want to play a spell caster, then warrior is not for you. However, if you’re looking for a class that is able to take it and dish it out in melee, warrior is one of the most fun classes to play in WOW.
Starting A New Character
When creating your first warrior, you have to consider a lot of play options, from choosing a race and faction to deciding which server type is best for you. Here are some of the things you can work with inside of the warrior class to customize your character even more.
Understanding Statistics
While World of Warcraft does not make you buy your statistics through a point system like many MMORPGs, you do have a say in which of your statistics are greatest through the modifiers on the equipment that you wear and enchantments/enhancements that you get. There are five main statistics that you can modify.
Strength
Strength modifies the pure physical power of your warrior. The higher the strength is, the more power your attacks will have. This statistic is also used to figure out how much damage you can block if you use a shield. Needless to say, this is one of the most important statistics for a warrior.
Agility
Agility helps your armor rating, your chance to dodge and your chance to critical on an attack. A warrior with a high agility will be able to sustain large amounts of damage while dealing far more much of the time.
Stamina
Stamina is your hit points, pure and simple. As a melee character, you will want to boost this as much as possible to achieve a large amount of hit points – thus increasing your staying power in melee combat.
Intelligence
Intelligence for a warrior is only used to determine how fast your skill with a weapon may increase. It is the least important statistic for the power-focused warrior and should not be increased. You can safely ignore this statistic.
Spirit
Spirit will increase the rate your health regenerates. Health regenerates fairly quickly in WOW anyway, so this usually isn’t worth specifically increasing, especially if you are doing so at the cost of one of the more important statistics such as stamina or strength.
For a warrior most of the time you’ll want to increase stats in the following order of importance: Strength, Stamina, Agility, Spirit, Intelligence. However for certain talent builds you may want to switch some of the first statistics around, for example if you want to focus on critical hits you may want to switch Agility and Stamina.
Statistic Formulas
To figure out what these statistics actually mean to your game, there are several formulas you can use. Most of these are fairly simple, and there are few that you will need to calculate on a regular basis. However, if you are having trouble figuring out which armor is better, the one that gives a high armor rating but a low Stamina boost or the one with the high Stamina but lower armor, these can help you work that out to the exact amount of damage reduction and hit point increase.
I personally don’t like to do a lot of math while gaming if I can help it, so these formulas represent the sort of split-second decision makers that I usually use to decide between pieces of equipments. They are not always reliable to the exact number, but they do a good job of giving an approximate number.
Hit Points
Hit points, also known as Health, are generated for a beginning warrior using the Stamina statistic as follows:
HP= 50 * (STA -20)
The one exception to this is a Tauren warrior who gets an extra 4 HP, but this is a good basic formula to work with.
Damage Reduction
Damage reduction is still being worked out for exact numbers, but a formula that has worked for me and others is this one:
(armor / (armor + ((85 * level) + 400)))
This again is not exact, but serves as a good idea of what will happen.
Attack Power
Level * 3 + STR * 2 – 20
This will also give you the amount of damage you will be able to do per second (DPS), if you divide this number by 14. For every 14 points of attack power, you will do 1 point of DPS. Note that this will also be affected by what equipment you are using and how good you are at using it.
Critical Hits
There are a lot of complicated formulas that try to figure out what you exact CH% will be, however I have found that your critical hit percentage can be approximated by taking your agility divided by 20. So, for about every 20 agility you have, your CH% will go up 1%.
Armor Class
Your armor class is determined by the armor rating you have as well as your agility. Every point of agility brings your AC up by 2.
AC = armor + AGL*2
These are the basics, if you are able to figure a few of these when choosing equipment, you will be better informed and able to make a good decision. My experience is that these are not really crucial for beginning characters, however, so you may want to leave these until higher levels when equipment can really make the difference between two similar PVP characters.
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